Senses: Daily Brain Games
Four quick daily games in one streak: match color in Hue, train your ear in Ear, estimate in Ballpark, and trace a shape in Trace.
View on the App Store →Nine daily puzzle games
MightyS builds small daily puzzle games instead of one large app. Nine are live right now: color and sound challenges, logic grids, light and star puzzles, a couple of calm arcade climbs, and one daily trivia bluff. Each is a separate download with something new to solve today.
9 games Free New puzzle every day
What this is
MightyS runs a small stable of daily puzzle games rather than one large app. Senses, Lattice, Facet, Asterism, Aurora, Moonglade, Cairn, Drift Moon, and Bluff are nine separate, free downloads on the App Store, each built around a single puzzle, board, or round that changes every day.
The mechanics differ on purpose. Some are logic grids: Lattice packs four hand-crafted puzzles into one daily set, Facet routes light through prisms and mirrors, and Asterism connects numbered stars into a constellation by pure deduction. Others are about tracing and judgment: Senses bundles four quick color, sound, estimation, and drawing games into one streak, and Aurora asks you to trace a hidden constellation among the stars. Moonglade, Cairn, and Drift Moon are calmer arcade games built around one clean gesture: sweeping a lighthouse beam, dropping a stone slab, or hopping between orbits. Bluff is the odd one out on mechanics, a daily read of four statements, three true and one invented.
What they share is scale, not gameplay. Each is a small app with one thing to do a day. None of them ask for more than a few minutes, and each can be picked up or set down on its own.
The lineup
Each card links straight to that game's own page on the App Store.
Four quick daily games in one streak: match color in Hue, train your ear in Ear, estimate in Ballpark, and trace a shape in Trace.
View on the App Store →
Four hand-crafted logic puzzles a day: carve rectangles in Shikaku, draw a path in Zip, balance suns and moons in Tango, and place crowns in Queens.
View on the App Store →
One board of light a day. Turn prisms and mirrors until every lantern, white or colored, is lit.
View on the App Store →
Connect numbered stars into light bridges until the whole sky forms one constellation, solvable by logic alone.
View on the App Store →
A real constellation hides among scattered stars each night. Tracing it in one flowing stroke is the whole game.
View on the App Store →
Swing a lighthouse beam to steer drifting ships through the rocks and into harbor before the tide turns.
View on the App Store →
Tap to drop each sliding stone slab and see how tall a swaying cairn you can build before it gives out.
View on the App Store →
Tap to hop a moon between orbital rings, threading gaps in slow drifting space debris.
View on the App Store →
Four statements a day, three true and one made up. The job is to catch the fabricated one.
View on the App Store →What they share
Every one of the nine publishes something new to open each day: a puzzle, a board, a route, a round. That is the one mechanic they all share, even though what changes looks completely different from game to game. A redrawn constellation in Asterism, a new set of four logic puzzles in Lattice, a fresh round of four statements in Bluff.
Every one of them is also free to download. Beyond that, the details vary, and we would rather say so than blur them. Some use Game Center leaderboards to compare times, others do not. Some mention playing offline or without an account in their own store listings, others do not say either way. We are not going to claim one shared privacy or account model across nine different apps when the apps themselves describe nine different setups.
One thing does show up in every single one of the nine store descriptions, in the words the games use for themselves: calm. Whatever the mechanic, each app calls itself calm, quiet, or a close variant of that. It was not a line we wrote once and copied nine times. It is what nine separate listings, written for nine different games, kept independently reaching for.
How they look
Two shots from each: the puzzle mid-solve, and the game it's actually asking you to play.


















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Live now
Every game above links straight to its own page on the App Store. Email contact@mightys.dev if you have feedback, or an idea for a tenth.