First Catch app icon

Harbor fish market

The sea decides. You set the price.

First Catch is a harbor fish market. The fleet sails at night, weather decides what comes home, and the morning auction is yours to read. Sell fresh, or cure it and wait for a better day.

Available on the App Store iPhone

Night sail · Weather-driven market · Fresh or smoked

What it does

A fish market that runs while you sleep

Every night the fleet goes out. Every morning the dock finds out what the sea gave back. First Catch is built around that gap: the player does not control the sea, only how the catch gets sold once it is on ice.

Weather sets the terms each day. Calm water fills the nets evenly. A storm scatters the fleet but pays the survivors more. Fog favors the eel and the squid. The morning auction then puts a live price on every crate, and that price moves through the day, so selling the moment the catch lands is a choice, not a default.

The dock grows the same way a harbor actually grows: plank by plank. New berths add boats, a cold store adds ice capacity, a smokehouse lets catch keep instead of spoil, and a night watch keeps the fleet out longer while the player is away. Progress climbs a title ladder from Deckhand to Legend of the Docks.

Key features

Six systems, one tide.

Each one is a real decision on the dock, not a timer dressed up as a mechanic.

The Night Sail

The fleet fishes while the app is closed. Catch is capped by the boats owned and the Night Watch upgrade, which lets the fleet stay out up to three nights before it needs the player back.

Weather-Driven Market

Calm, breeze, fog, and storm each shift which species come home and what the auction pays for them. Tomorrow's sea is previewed a day ahead, so there is time to plan around it.

The Morning Auction

Every species carries a live price per crate, a percentage move against yesterday, and a short price history. Reading the trend, not just today's number, is how a good sale gets made.

Fresh or Smoked

Fresh catch carries a short-lived price premium that fades within a couple of nights. Smoking it in the Smokehouse trades that premium for a stable price that never spoils, to be sold when the market turns.

Growing the Dock

New Berth adds boats and crates per night. Cold Store adds ice capacity. Smokehouse adds curing slots. Night Watch buys more unattended nights. Each upgrade is bought with coins earned from selling.

The Harbor Board

A title ladder runs from Deckhand to Legend of the Docks at set net worth thresholds. Lifetime earnings, best single day, days sailed, and a list of completed achievements all sit alongside a ranked harbor board.

Under the hood

How it actually works

Progress runs on a day cycle. Tapping Sail the night sends the fleet out and advances to the next morning, which reports the tally by species (two Crab, one Cod, three Sardine, for example) and the resulting value of the catch now sitting on ice. The size of that catch is capped by the number of boats owned and by the Night Watch upgrade, which lets the fleet keep fishing for up to three nights while the player is away rather than stopping after one, so a few days off does not go unrewarded and does not compound without limit either.

Each day carries a weather state (Calm, Breeze, Fog, or Storm), previewed a day ahead with a short line such as "Fog is coming. It hides the eel and squid, and pays a little more." Weather shifts both which species the fleet brings in and what the morning auction pays for each crate. The auction screen shows a live price per crate, the percentage move against yesterday, and a price history graph running back several days, so a sell decision is reading a trend rather than reacting to one number.

Every crate is a hold decision. Fresh catch carries a short-lived price premium that fades within a couple of nights, shown directly on the catch detail sheet ("Premium fades in 2 nights"). The alternative is smoking it in the Smokehouse dock upgrade, which trades that premium for a price that holds and does not spoil, to be sold whenever the market turns. Coins earned from selling fund dock upgrades (New Berth, Cold Store, Smokehouse, Night Watch); a second currency, pearls, is spent at the Harbormaster's Office. Net worth pushes the player up a title ladder from Deckhand to Legend of the Docks, tracked alongside lifetime earnings, best single day, days sailed, and a Harbor Board that ranks net worth against a roster of named captains.

Fair by design

A market with nothing hidden in the fine print

How it looks

A quiet dock,
a live market.

Six glimpses of the fleet, the auction, and the harbor board inside First Catch.

First Catch market screen: Day 14, calm weather, crates on ice by species, and the morning auction with live per crate prices and sell buttons
First Catch docks screen: a fleet of thirteen boats at berth and upgrade cards for New Berth, Cold Store, Smokehouse, and Night Watch
First Catch harbor screen: player rank Legend of the Docks, net worth of 2.21 million dollars, the harbor board leaderboard, and the title ladder from Deckhand to Legend of the Docks
First Catch catch detail sheet for Cod, showing price per crate, a price history graph, and the choice to sell fresh now or smoke it for later
First Catch records and achievements screen: lifetime earnings, best day, days sailed, boats owned, and a grid of completed achievements
First Catch morning summary for Day 14: the night's catch tallied by species and the new value of the ice

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Offline-first No energy bars No pay to win

Download

Available on the App Store

First Catch is live on iPhone. Email contact@mightys.dev if you have feedback, or to share what you would want from a harbor fish market.

All apps by MightyS