The Crossing
Pirates, storms, and navy patrols stand between a port and the buyer who wants your cargo. Fight, run, throw cargo to lighten ship, or pay them off. Every option shows its odds and what it costs to lose before you choose.
Age of sail trading
Taelwind is a trading voyage across a lightly fictional China Seas in the age of sail. Buy low in one port, sail for another, and sell for what the market will bear. The sailing is the dangerous part.
Available on the App Store
Eight ports · Fourteen goods · Every crossing a decision
What it is
Every port on the chart wants something and has something to sell. Taelwind is built around that gap: buy where a good is cheap, sail to where it is scarce, and sell for whatever the market will bear that day. The profit is real. So is the risk between ports.
The game sits in the lineage of the trading games that ran on early home computers, where a captain's whole fortune rode on a single hold of cargo and a single crossing. Taelwind keeps that premise and rebuilds it for a phone: a living chart that remembers every voyage, a market that moves on monsoons and rumor, and a crossing that never plays the same way twice.
There is no tutorial walking a captain through the trade. The goods, the routes, and the arrangements with the people who control them are there to be learned by trading, the way a real merchant would learn a coastline.
What you get
Six systems that make the China Seas worth trading, and worth surviving.
Pirates, storms, and navy patrols stand between a port and the buyer who wants your cargo. Fight, run, throw cargo to lighten ship, or pay them off. Every option shows its odds and what it costs to lose before you choose.
Every voyage inks a line on the home chart. Twenty voyages in, the chart is a web of routes and habits that belongs to no one else's game but this one.
Fourteen goods move across eight ports, priced by monsoons, embargoes, harvests, and the word on the wind. Reading the market matters as much as reading the crossing.
Wu lends silver when the tide is against a captain, at his own rate of interest. The full repayment, tide by tide, is stated before anyone signs.
Li Yuen sells safe passage through dangerous water. The price and the odds it protects against are shown plainly, no fine print.
Deeper holds, faster rigging, more cannon, a sharper crew. Every upgrade shows on deck, as a single junk grows into the flag of a merchant house.
Under the hood
Every crossing in Taelwind runs on a shown probability, not a hidden one. Fight and Run carry a percentage chance of trouble and an estimated loss if that chance lands wrong, both computed from the ship's strength, the value of the cargo aboard, and how much notoriety a captain has drawn. Throw Cargo and Pay resolve as guaranteed outcomes rather than gambles: a captain always knows exactly what a safe choice costs.
The home chart is not decoration. Trade routes are drawn from the voyages a captain has actually sailed, thickening the more a route is used, over an outline of the China Seas. The whole interface runs in two registers: parchment and ink by day, navy and lantern gold on the night watch, the same chart rendered in either light.
Trading too aggressively raises Notoriety and Scrutiny, and both tighten the watches a port keeps on a captain's hold. Rank climbs from Ship's Boy toward master of the trade through silver earned at sea, and a house can be retired to an heir to begin again carrying permanent renown forward.
How the house deals
Every risk shown before you choose
Fight and Run display a percentage and an estimated loss before a captain commits. Throw Cargo names the exact cargo it costs.
Loans state their terms up front
Elder Brother Wu shows the full repayment, tide by tide, before a captain borrows a single tael.
Passage is bought, not gambled
Li Yuen's protection has a stated price and a stated guarantee. There is no hidden roll behind it.
Rank is earned at sea
Climbing from Ship's Boy to master of the trade comes from silver made on the water, voyage by voyage.
How it looks
Six glimpses of the chart, the crossing, and the trade inside Taelwind.






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Download
Taelwind is live on the App Store for iPhone. Email contact@mightys.dev if you have feedback from the water.