Taelwind app icon: an engraved gold junk under sail on deep navy

Age of sail trading

The tide is fair. The manifest is open.

Taelwind is a trading voyage across a lightly fictional China Seas in the age of sail. Buy low in one port, sail for another, and sell for what the market will bear. The sailing is the dangerous part.

Available on the App Store

Eight ports · Fourteen goods · Every crossing a decision

What it is

A fortune made one crossing at a time

Every port on the chart wants something and has something to sell. Taelwind is built around that gap: buy where a good is cheap, sail to where it is scarce, and sell for whatever the market will bear that day. The profit is real. So is the risk between ports.

The game sits in the lineage of the trading games that ran on early home computers, where a captain's whole fortune rode on a single hold of cargo and a single crossing. Taelwind keeps that premise and rebuilds it for a phone: a living chart that remembers every voyage, a market that moves on monsoons and rumor, and a crossing that never plays the same way twice.

There is no tutorial walking a captain through the trade. The goods, the routes, and the arrangements with the people who control them are there to be learned by trading, the way a real merchant would learn a coastline.

What you get

Every crossing is a decision.

Six systems that make the China Seas worth trading, and worth surviving.

The Crossing

Pirates, storms, and navy patrols stand between a port and the buyer who wants your cargo. Fight, run, throw cargo to lighten ship, or pay them off. Every option shows its odds and what it costs to lose before you choose.

A Living Chart

Every voyage inks a line on the home chart. Twenty voyages in, the chart is a web of routes and habits that belongs to no one else's game but this one.

The Trade

Fourteen goods move across eight ports, priced by monsoons, embargoes, harvests, and the word on the wind. Reading the market matters as much as reading the crossing.

Elder Brother Wu

Wu lends silver when the tide is against a captain, at his own rate of interest. The full repayment, tide by tide, is stated before anyone signs.

Li Yuen's Passage

Li Yuen sells safe passage through dangerous water. The price and the odds it protects against are shown plainly, no fine print.

A Growing Ship

Deeper holds, faster rigging, more cannon, a sharper crew. Every upgrade shows on deck, as a single junk grows into the flag of a merchant house.

Under the hood

How the risk actually works

Every crossing in Taelwind runs on a shown probability, not a hidden one. Fight and Run carry a percentage chance of trouble and an estimated loss if that chance lands wrong, both computed from the ship's strength, the value of the cargo aboard, and how much notoriety a captain has drawn. Throw Cargo and Pay resolve as guaranteed outcomes rather than gambles: a captain always knows exactly what a safe choice costs.

The home chart is not decoration. Trade routes are drawn from the voyages a captain has actually sailed, thickening the more a route is used, over an outline of the China Seas. The whole interface runs in two registers: parchment and ink by day, navy and lantern gold on the night watch, the same chart rendered in either light.

Trading too aggressively raises Notoriety and Scrutiny, and both tighten the watches a port keeps on a captain's hold. Rank climbs from Ship's Boy toward master of the trade through silver earned at sea, and a house can be retired to an heir to begin again carrying permanent renown forward.

How the house deals

Every arrangement states its price

How it looks

Parchment by day, lantern gold by night.

Six glimpses of the chart, the crossing, and the trade inside Taelwind.

Taelwind home screen at night: a living chart of trade routes between Hong Kong, Canton, Shanghai and Nagasaki, with silver, notoriety and hold stats below
Taelwind crossing screen: a pirate fleet closes off Hong Kong, with fight, run, throw cargo and pay choices each showing their odds
Taelwind hold screen by day: net worth, ship rank progress, the clipper Lantern Banyan, and cargo of silk bolts and blue porcelain ready to sell
Taelwind loan sheet: Elder Brother Wu offers 12.8K tael of silver with the repayment terms stated before you borrow
Taelwind arrival screen: safely arrived at Hong Kong with a market news event on lacquerware demand raising the value of cargo aboard
Taelwind home screen by day in parchment and ink, the same living chart shown in its light theme with calmer notoriety and scrutiny readings

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8 ports 14 goods Every crossing shown

Download

Available on the App Store

Taelwind is live on the App Store for iPhone. Email contact@mightys.dev if you have feedback from the water.

All apps by MightyS